ORMOD: Directive Wiki

Overview[]

Combat Arenas gamemode gives players access to a range of different minigames that can be used to practice PVP, anyone can create a combat arena server & will automatically generate a set list of lobbies for players to join featuring the games listed below, every game is played in matches

Lobbies[]

Warmup phase happens before each game

Gun Game[]

Gun Game is a fast-paced, progressive game mode. Players start the match with a basic weapon and advance through a series of increasingly powerful weapons by eliminating opponents. The first player to complete all weapon levels and scores a final kill with the last weapon wins the match.

Demolition[]

Demolition is a team-based game mode where players must defend their team’s Command Centre while attempting to destroy the enemy’s. Teams use money earned through combat and exploration to build defences, purchase weapons, and launch attacks. The match is divided into two distinct phases: the Building Phase and the Fighting Phase.

The mode combines strategic base-building, fast-paced combat, and resource management. Victory is achieved by destroying the opposing team’s Command Centre and being the last team standing.

Earning Money[]

Each team shares a communal balance. All players contribute to and draw from this shared pool of funds.

Money can be spent on building defences, buying kits and purchasing explosives at shops.

1. Passive Income[]

Your team earns a small amount of passive income every 30 seconds. All teams will receive the same amount of passive income.

  • The quantity received starts at $100.
  • In a standard match the base income per 30 seconds increases by $100 every 7 minutes.
  • In a quick match the base income per 30 seconds increases by $300 every 4 minutes.
  • $25 is added to the base income per additional player on the largest team.

2. Farming Mechanoids[]

Mechanoids can be destroyed for monetary rewards. More mechanoids spawn outside of the safe zone border. Each mechanoid type provides different pay outs:

Mechanoid Farming Rewards
Mechanoid Quality Reward
Hunter Low $30
Hunter High $80
Skuttler Low $60
Skuttler High $140

3. Killing Players[]

Eliminating enemy players is one of the most direct ways to earn money for your team.

Player Kill Rewards
Kill Type Reward
Standard $150
Player higher than ground floor $200
Melee $300

4. Looting[]

Money piles of varying values can be found in structures and airdrops. These money piles must be deposited into any locker located behind all bases before it can be spent.

Building Phase[]

At the start of the match all teams enter the Building Phase.

During this phase:

  • Building is done using the same mechanics as in survival game modes.
  • Building is instantaneous but costs money instead of resources.
  • You cannot go within enemy bases

Once the fighting begins. building costs increase by 4x, making efficient preparation vital.

Tip: Earn extra money by fighting mechanoids outside of the safe zone border.

Fighting Phase[]

buying kits. press k to open the kit buying menu. various kits from poor to high quality with varying costs. when you die you respawn with either a poor on a standard game and low on a quick game. you can weapons and equipment off dead players.

if you die above first floor your body will instantly despawn to discourage roof camping

when you die after the initial counter you can choose to respawn early but at reduced health, the longer you wait the more health you will have until you reach 100

raid enemies with explosives found looting buildings or bought at shops located behind each teams base


At the 20 minute fighting mark during a standard demolition game high quality rockets become available for purchase in the shop.

raid block


if your team is eliminated and fully dead you start spectating


Arena[]