General Settings[]
| Name | Default | Description |
|---|---|---|
| Field Of Vision | 60 | Player Field of View |
| Mouse Sensitivity | 1 | Mouse sensitivity modifier |
| Mouse Acceleration | false | Smooths mouse movement, perfect for cinematic shots |
| Placement Snap Precision | 0.5 | Distance (m) placed objects snap when snap key held (default X) |
| Attatchment Placement Size | 2 | Distance Objects will snap to attachment points (e.g for building) |
| Show Help Tips | true | If should show ingame help tips |
| Item Hover Time | 0.5 | Time (s) looking at item until shown visual UI |
| Sight Reticle Color | red | Color of all reticles (sights & scopes) |
| Item Highlights | true | Show boardered highlights around items |
| Cinematic Mode | false | Enables special rendering settings, great for recording & screenshots! |
| UI Scale | 1 | size of UI on screen |
| Stamina Always Visible | false | Always show stamina bar |
| Temperature Always Visible | false | Always show temperature bar |
| Health Always Visible | false | Always show health bar |
| Food Always Visible | false | Always show food bar |
| Water Always Visible | false | Always show water bar |
| Max Chat Messages | 10 | Maximum number of chats visable on screen at once |
| Message Decay Time | 12 | Time until chats dissapear on screen |
Audio Settings[]
| Name | Default | Description |
|---|---|---|
| Master Volume | 1.0 | Volume % of all sounds |
| Sound Effects Volume | 0.8 | Volume % for sound effects (e.g gunshots & movement) |
| Machinery Volume | 0.8 | Sound effects specifically for workbenches (e.g generators humming) |
| Voices Volume | 0.8 | Audio % for player voice chat |
| UI Volume | 0.8 | Volume % of UI (buttons & clicks) |
| Mute When Minimized | true | If the game should be muted when tabbed out |
| Title Screen Music Volume | 0.6 | Audio % of title screen music |
| Ingame Music Volume | 0.4 | Audio % of ingame music |
Vido Settings[]
Graphics[]
| Name | Default | Description |
|---|---|---|
| Quality Preset | Main quality preset, sets all Graphics Settings | |
| Texture Quality | Sets texture resolution, mainly affects ram usage
High: ~12GB Medium: ~6GB Low: ~3GB | |
| Detail Quality | Mesh quality, controls quality of meshes (GPU) | |
| Water Quality | Water detail quality | |
| Reflection Quality | Reflection detail quality | |
| Shadow Quality | Shadow detail resolution
High: 2048x Medium: 1024x Low: 512x | |
| Shadow Distance | 150 | Maximum distance (m) shadows are visable |
| Contact Shadow Quality | Enable contact shadows (shadows formed in corners of rooms) | |
| Grass Shadows | true | Enable grass creating shadows with the ground |
| Entities (m) | 30 | Distance (m) Entities are visable |
| Render Distance | 3 | Number of high-detail chunks visable in all directions around player |
| Distant Chunks | 12 | Number of medium detail chunks visable around the player |
| Chunk Loading Speed | 1.0 | Speed chunks are loaded (a very high value may cause stutters) |
| Anisotripic Texturing | true | Anisotripic Texturing format enabled creating sharper textures |
| Texture Streaming | true | Enable streaming textures to the client, decreases RAM usage with higher CPU load |
| Decals | true | Allow decals (e.g bullet holes) |
| NVIDIA DLSS | NVIDIA DLSS Quality, lower means higher FPS with more blurryness | |
| FSR Screen Resolution (%) | 0.7 | AMD FSR (DLSS equivilant for AMD cards), lower means higher FPS with a blurrier image |
| Anti-Aliasing | Anti-Aliasing setting |
Post Processing[]
| Name | Default | Description |
|---|---|---|
| Bloom | Bloom Quality (bright reflections off metallic objects) | |
| Motion Blur | Camera motion blur quality | |
| Depth Of Field | Depth of Field quality (blurring when ADS for example) | |
| Screen Space Ambient Occlusion | Shadows created around dense areas | |
| Screen Space Global Illumincation | Global Illumination, impacting high quality realtime lighting rendering | |
| Full Resolution Global Illumiation | Should Global Illumination be rendered at maximum quality | |
| Screen Space Reflections | Realtime Reflections (for example on water) | |
| Contrast | 0.0 | Imapct colors
-10: less darkening of image 10: Much darker dakrs & lighter whites |
| Saturation | 0.0 | Changing the "washed out" feel
-10: Washed out loot 10: Very colorful look |
| Sharpness | 0.5 | Overall sharpening of image, but with a more grainly look |
Display[]
| Name | Default | Description |
|---|---|---|
| Resolution | Default Monitor Resolution | What resolution to render the game at |
| Display | Boarderless | Game window rendering mode |
| vSync | true | Should the target FPS be the same as the monitor refresh rate |
| FramerateLimit | -1 | Limit FPS
-1: No Limit |
Control Settings[]
See all Keybinds
| Name | Default | Description |
|---|---|---|
| Double Tap Key Time | 0.2 | Maximum delay (s) between pressing keys to register a double tap |
| Hold Key Time | 0.3 | Time a key needs to be held to register a key hold |
| Toggle Crouch | true | Single crouch key press to crouch |
| Toggle Sprint | false | Single sprint key press to sprint |
| Toggle ADS | false | Single right click to ADS compared to holding |