ORMOD: Directive Wiki

General Settings[]

Name Default Description
Field Of Vision 60 Player Field of View
Mouse Sensitivity 1 Mouse sensitivity modifier
Mouse Acceleration false Smooths mouse movement, perfect for cinematic shots
Placement Snap Precision 0.5 Distance (m) placed objects snap when snap key held (default X)
Attatchment Placement Size 2 Distance Objects will snap to attachment points (e.g for building)
Show Help Tips true If should show ingame help tips
Item Hover Time 0.5 Time (s) looking at item until shown visual UI
Sight Reticle Color red Color of all reticles (sights & scopes)
Item Highlights true Show boardered highlights around items
Cinematic Mode false Enables special rendering settings, great for recording & screenshots!
UI Scale 1 size of UI on screen
Stamina Always Visible false Always show stamina bar
Temperature Always Visible false Always show temperature bar
Health Always Visible false Always show health bar
Food Always Visible false Always show food bar
Water Always Visible false Always show water bar
Max Chat Messages 10 Maximum number of chats visable on screen at once
Message Decay Time 12 Time until chats dissapear on screen

Audio Settings[]

Name Default Description
Master Volume 1.0 Volume % of all sounds
Sound Effects Volume 0.8 Volume % for sound effects (e.g gunshots & movement)
Machinery Volume 0.8 Sound effects specifically for workbenches (e.g generators humming)
Voices Volume 0.8 Audio % for player voice chat
UI Volume 0.8 Volume % of UI (buttons & clicks)
Mute When Minimized true If the game should be muted when tabbed out
Title Screen Music Volume 0.6 Audio % of title screen music
Ingame Music Volume 0.4 Audio % of ingame music

Vido Settings[]

Graphics[]

Name Default Description
Quality Preset Main quality preset, sets all Graphics Settings
Texture Quality Sets texture resolution, mainly affects ram usage

High: ~12GB

Medium: ~6GB

Low: ~3GB

Detail Quality Mesh quality, controls quality of meshes (GPU)
Water Quality Water detail quality
Reflection Quality Reflection detail quality
Shadow Quality Shadow detail resolution

High: 2048x Medium: 1024x Low: 512x

Shadow Distance 150 Maximum distance (m) shadows are visable
Contact Shadow Quality Enable contact shadows (shadows formed in corners of rooms)
Grass Shadows true Enable grass creating shadows with the ground
Entities (m) 30 Distance (m) Entities are visable
Render Distance 3 Number of high-detail chunks visable in all directions around player
Distant Chunks 12 Number of medium detail chunks visable around the player
Chunk Loading Speed 1.0 Speed chunks are loaded (a very high value may cause stutters)
Anisotripic Texturing true Anisotripic Texturing format enabled creating sharper textures
Texture Streaming true Enable streaming textures to the client, decreases RAM usage with higher CPU load
Decals true Allow decals (e.g bullet holes)
NVIDIA DLSS NVIDIA DLSS Quality, lower means higher FPS with more blurryness
FSR Screen Resolution (%) 0.7 AMD FSR (DLSS equivilant for AMD cards), lower means higher FPS with a blurrier image
Anti-Aliasing Anti-Aliasing setting

Post Processing[]

Name Default Description
Bloom Bloom Quality (bright reflections off metallic objects)
Motion Blur Camera motion blur quality
Depth Of Field Depth of Field quality (blurring when ADS for example)
Screen Space Ambient Occlusion Shadows created around dense areas
Screen Space Global Illumincation Global Illumination, impacting high quality realtime lighting rendering
Full Resolution Global Illumiation Should Global Illumination be rendered at maximum quality
Screen Space Reflections Realtime Reflections (for example on water)
Contrast 0.0 Imapct colors

-10: less darkening of image

10: Much darker dakrs & lighter whites

Saturation 0.0 Changing the "washed out" feel

-10: Washed out loot

10: Very colorful look

Sharpness 0.5 Overall sharpening of image, but with a more grainly look

Display[]

Name Default Description
Resolution Default Monitor Resolution What resolution to render the game at
Display Boarderless Game window rendering mode
vSync true Should the target FPS be the same as the monitor refresh rate
FramerateLimit -1 Limit FPS

-1: No Limit

Control Settings[]

See all Keybinds

Name Default Description
Double Tap Key Time 0.2 Maximum delay (s) between pressing keys to register a double tap
Hold Key Time 0.3 Time a key needs to be held to register a key hold
Toggle Crouch true Single crouch key press to crouch
Toggle Sprint false Single sprint key press to sprint
Toggle ADS false Single right click to ADS compared to holding